The Half-Life series of games have a strange affinity for trains. There was an entire chapter devoted to them in Half-Life. Half-Life 2 starts you out on one train, almost kills you on another, and the player is on the same train in between Half-Life 2 episodes 1 and 2. The Source SDK contains a powerful set of tools devoted to make objects move. If you want full control over that movement, you'll want to use a train. Half-Life focuses on first-person story development, but it still has moments where the view is taken over by a secondary camera. Combining trains and cameras can make for powerful storytelling cutscenes.
In this chapter, we will learn:
Creating and controlling track trains
Creating a security system using cameras
Combining trains and cameras to make cut scenes
There are some exciting topics to be covered in this chapter, so let's jump in!