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Table Of Contents
Source SDK Game Development Essentials
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Non-playable characters or NPCs play vital roles in any video game. Whether they are enemies, allies, bullet fodder, or plot devices, the world would be boring without them. The Half-Life series focuses on story-driven gameplay with the help of NPC interaction. This chapter will provide you with a solid foundation for controlling NPC movement.
In this chapter, we will cover the following topics:
Familiarizing yourself with the Model Viewer
Making NPCs follow paths
Controlling NPC animations
Keeping NPCs busy with minimal scripting
This chapter will take you through some of the different types of NPC movement. For a more detailed look, refer to the example map: ch9_example.vmf. The possibilities are endless, but let's see what we can do!
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