Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Scripted sequences


Scripted sequences provide more advanced control over NPCs than path_corners. They are created with the scripted_sequence entity. You can use these for many different actions such as controlling NPC movement and interactions, and for specifying animations. Unlike aiscripted_schedules, scripted_sequences are location-based entities. NPCs who play a role in the scripted sequence will act out a series of events based on the scripted_sequence entity's location. In this example, we're going to make an npc_citizen named ben walk across a room and sit in a corner. Place an npc_citizen in one corner of a room and a scripted_sequence in the opposite corner. Name the NPC ben and name the scriped_sequence sequence01.

The scripted_sequence controls NPC animations and movement. The NPC will face the same direction the scripted sequence is facing, so if we want ben to look towards the inside of the room, rotate the scripted_sequence so the yellow line points inside (alternatively, use...