Book Image

Construct 2 Game Development by Example

By : John Bura
Book Image

Construct 2 Game Development by Example

By: John Bura

Overview of this book

Table of Contents (16 chapters)
Construct 2 Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go from Here
Index

Summary


In this chapter, we learned about Construct 2 and how it works. More importantly, we learned how and why Construct 2 is an amazing engine to work with and why it can save us time. Construct 2 has a visual programming language. We set up a small example in this chapter and we saw that a visual programming language is easy to follow.

In the next chapter, we are going to talk about inputs and controls. Inputs and controls are one of the most important parts of game design. Have you ever played a game with amazing graphics and amazing action but the controls don't work properly? Bad controls ruin games from the hobby level to the AAA level. Luckily, Construct 2 has some fantastic controls already set up and the engine is so versatile that you can add robust controls of your own.