Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Chapter 8: Plugins – What Are They and How Do I Use Them?

Flutter is lucky to have an amazing community of developers who share code with each other via plugins. It is this kind of open source approach that allows frameworks such as Flutter to thrive and allows for innovation across the platform. It also means you generally don't need to re-invent the wheel, allowing you to focus on the unique aspects of your app, rather than spending a lot of time working on basic functionality.

This chapter will start by explaining what a plugin is and how you can add them to your app. There is a wide range of plugins available, from user interface widget libraries to low-level messaging tooling and music management classes, so the setup is somewhat bespoke for each plugin. However, there are general rules to follow and best practices for managing versions.

Finally, we will look at some common challenges with plugins and how to resolve them.

The following topics will be covered...