Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

What this book covers

Chapter 1, An Introduction to Flutter, introduces you to the world of Flutter.

Chapter 2, An Introduction to Dart, introduces the basics of the Dart language.

Chapter 3, Flutter versus Other Frameworks, explores the comparisons and similarities of other programming languages and frameworks, sharing the pros and cons and giving tips on how to transition to Flutter.

Chapter 4, Dart Classes and Constructs, provides solid foundational knowledge of Dart, which will set you in good stead as we move to a deeper exploration of Flutter.

Chapter 5, Widgets – Building Layouts in Flutter, looks at how to build layouts in Flutter.

Chapter 6, Handling User Input and Gestures, shows you how to handle user input with Flutter widgets.

Chapter 7, Routing – Navigating between Screens, explores how to add navigation to app screens.

Chapter 8, Plugins – What Are They and How Do I Use Them?, explores how to use plugins in Flutter apps.

Chapter 9, Popular Third-Party Plugins, teaches you about various third-party plugins and how to use them in Flutter apps.

Chapter 10, Using Widget Manipulations and Animations, gets into how to create unique visuals with graphic manipulations, giving you an insight into how to add animations to Flutter widgets.

Chapter 11, Testing and Debugging, delves into Flutter tools for improving productivity.

Chapter 12, Releasing Your App to the World, teaches you how to deploy your app to the world.