Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Summary

In this chapter, we started playing with the Flutter framework. First, we learned some important concepts about Flutter, mainly the concepts of widgets. We saw that widgets are the central part of the Flutter world, where the Flutter team continually works to improve existing widgets and add new ones. This is because the widget concept is everywhere, from rendering performance to the final result on screen.

We also saw how to start a Flutter application project with the framework tools, the basic project structure of files, and the peculiarities of the pubspec.yaml file. At the end, we saw how to run a project on an emulator or simulator.

In the next chapter, we will look deeper into Dart. You have had a sneak peek when we looked at widgets and you will have seen how similar it is to other common programming languages such as Java, C#, and Swift. Dart is a great language, and I must confess it is my favorite language to work with. Hopefully, you will share some of this love by the end of the next chapter.