Book Image

Flutter for Beginners - Second Edition

By : Thomas Bailey, Alessandro Biessek
Book Image

Flutter for Beginners - Second Edition

By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Chapter 12: Releasing Your App to the World

You've written the code, run some tests, debugged some issues, and you've reached a point where your app is ready for the big time! Ultimately, you want to release your app to the world – that's why you embarked on your Flutter journey in the first place.

This chapter explores how you will achieve that within the Apple App Store, Google Play Store, and the web. Each route to market brings its own challenges, so this chapter will act as a guide by pointing out the key steps in your release process and identifying any pain points you may need to overcome.

In Chapter 9, Popular Third-Party Plugins, we touched on how you can track the usage and issues users are seeing within your app. In this chapter, you will build on that knowledge with a deeper look at the Firebase tools for usage analysis and crash reporting.

The following topics will be covered in this chapter:

  • Preparing your app for deployment
  • ...