Book Image

C# 10 and .NET 6 – Modern Cross-Platform Development - Sixth Edition

By : Mark J. Price
5 (1)
Book Image

C# 10 and .NET 6 – Modern Cross-Platform Development - Sixth Edition

5 (1)
By: Mark J. Price

Overview of this book

Extensively revised to accommodate all the latest features that come with C# 10 and .NET 6, this latest edition of our comprehensive guide will get you coding in C# with confidence. You’ll learn object-oriented programming, writing, testing, and debugging functions, implementing interfaces, and inheriting classes. The book covers the .NET APIs for performing tasks like managing and querying data, monitoring and improving performance, and working with the filesystem, async streams, and serialization. You’ll build and deploy cross-platform apps, such as websites and services using ASP.NET Core. Instead of distracting you with unnecessary application code, the first twelve chapters will teach you about C# language constructs and many of the .NET libraries through simple console applications. In later chapters, having mastered the basics, you’ll then build practical applications and services using ASP.NET Core, the Model-View-Controller (MVC) pattern, and Blazor.
Table of Contents (20 chapters)
19
Index

Raising and handling events

Methods are often described as actions that an object can perform, either on itself or on related objects. For example, List<T> can add an item to itself or clear itself, and File can create or delete a file in the filesystem.

Events are often described as actions that happen to an object. For example, in a user interface, Button has a Click event, a click being something that happens to a button, and FileSystemWatcher listens to the filesystem for change notifications and raises events like Created and Deleted that are triggered when a directory or file changes.

Another way of thinking of events is that they provide a way of exchanging messages between two objects.

Events are built on delegates, so let's start by having a look at what delegates are and how they work.

Calling methods using delegates

You have already seen the most common way to call or execute a method: use the . operator to access the method using its name...