Book Image

Electron Projects

By : Denys Vuika
Book Image

Electron Projects

By: Denys Vuika

Overview of this book

The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications.
Table of Contents (12 chapters)

Making a 2D Game

In this chapter, we are going to build a simple 2D game that can run on the desktops of all major platforms by utilizing the Electron framework. We aren't going to build the game engine, though. To save time and to focus on the result, I am going to use Phaser. Phaser is a fast, free, and fun open source framework for Canvas and WebGL that powers browser and mobile games. You can check out Phaser at https://www.phaser.io/.

First, I am going to guide you through the process of creating a new game project scaffold. We will be packaging simple Phaser examples as a desktop application in order to render images and manipulate game sprites.

A sprite is a computer graphics term for a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Essentially, a sprite is a game object that we can move, flip, manipulate, and so on.

We...