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  • Book Overview & Buying Drawing from the Model
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Drawing from the Model

Drawing from the Model

By : Frank Melendez
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Drawing from the Model

Drawing from the Model

By: Frank Melendez

Overview of this book

With advances in computing and the invention of computer-aided design (CAD) tools in the 1960s, the production of architectural drawing shifted from hand drafting to computer-aided drafting. Drawing from the Model presents design students and professionals with a broad overview of drawing and modeling in architectural representation. The book starts with an overview of drawing, modeling, and computing, with descriptions and examples of drawings that range from hand sketching to computational visualizations. You’ll also learn about digital physics-based simulations and explore digital drawing and 3D modeling tools, techniques, and workflows for creating geometry in Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows) software. Moving ahead, you’ll be introduced to conventional architectural drawings, such as plans, sections, and elevations. In the end chapters, you’ll learn about computational design processes, scripting procedures for developing various types of incrementally varying patterns and get an overview of robotics and physical computing platforms. By the end of this book, you’ll have digital drawing and modeling skill sets that are required in contemporary architectural education.
Table of Contents (12 chapters)
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Part 2
3D Modeling and Geometry

Part 2 provides an overview of the 3D modeling environment, as well as concepts and techniques that demonstrate methods for generating two-dimensional projections from 3D models. The ability to create 3D models with precision and efficiency requires an understanding of coordinate systems, metrics, and conventions of architectural drawing. This section introduces fundamental geometries for creating digital drawings and models, such as points, lines, and surfaces. Descriptions of vectors, splines, and NURBS geometry provide an understanding of the mechanics of 3D models and geometry, which can be created and manipulated to represent various shapes and forms ranging from simple to complex.

This section introduces tools, techniques, and workflows for generating geometry with extrusions, translations, rotations, and lofts. These processes yield various types of surfaces, such as planes, ruled surfaces, and doubly curved surfaces, which are defined and depicted...

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Drawing from the Model
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