Book Image

Drawing from the Model

By : Frank Melendez
Book Image

Drawing from the Model

By: Frank Melendez

Overview of this book

With advances in computing and the invention of computer-aided design (CAD) tools in the 1960s, the production of architectural drawing shifted from hand drafting to computer-aided drafting. Drawing from the Model presents design students and professionals with a broad overview of drawing and modeling in architectural representation. The book starts with an overview of drawing, modeling, and computing, with descriptions and examples of drawings that range from hand sketching to computational visualizations. You’ll also learn about digital physics-based simulations and explore digital drawing and 3D modeling tools, techniques, and workflows for creating geometry in Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows) software. Moving ahead, you’ll be introduced to conventional architectural drawings, such as plans, sections, and elevations. In the end chapters, you’ll learn about computational design processes, scripting procedures for developing various types of incrementally varying patterns and get an overview of robotics and physical computing platforms. By the end of this book, you’ll have digital drawing and modeling skill sets that are required in contemporary architectural education.
Table of Contents (12 chapters)

Computational Design Exercises

Exercise 7: Drawing 2D Parametric and Algorithmic Patterns

This exercise is intended to develop parametric and algorithmic design skills and digital fabrication workflows through the design and fabrication of architectural patterns and modules. These patterns can be modified to create three-dimensional pattern geometries, which can be output using rapid prototyping technologies, and used as molds to cast other materials. In this example, a two-dimensional pattern is generated using paneling techniques, modified to create three-dimensional geometry, 3D-printed to create a mold, and used to cast a flexible material, silicone. This exercise provides a visual-programming , Grasshopper definition, that is used to generate the pattern.

Begin by creating a new Rhino 3D model and modeling a planar surface on the XY CPlane in the Top viewport. Place a single point on the surface, which will be used as an “attractor” point to create incremental variation...