Book Image

Drawing from the Model

By : Frank Melendez
Book Image

Drawing from the Model

By: Frank Melendez

Overview of this book

With advances in computing and the invention of computer-aided design (CAD) tools in the 1960s, the production of architectural drawing shifted from hand drafting to computer-aided drafting. Drawing from the Model presents design students and professionals with a broad overview of drawing and modeling in architectural representation. The book starts with an overview of drawing, modeling, and computing, with descriptions and examples of drawings that range from hand sketching to computational visualizations. You’ll also learn about digital physics-based simulations and explore digital drawing and 3D modeling tools, techniques, and workflows for creating geometry in Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows) software. Moving ahead, you’ll be introduced to conventional architectural drawings, such as plans, sections, and elevations. In the end chapters, you’ll learn about computational design processes, scripting procedures for developing various types of incrementally varying patterns and get an overview of robotics and physical computing platforms. By the end of this book, you’ll have digital drawing and modeling skill sets that are required in contemporary architectural education.
Table of Contents (12 chapters)

Chapter 4
The 3D Modeling Environment

Chapter 4 describes 3D modeling surface types and provides an overview of the Rhino 6 for Windows modeling environment. This chapter also describes the organization of the interface, which includes the 3D modeling viewports, toolbars, and menus for accessing commands that create and transform geometric objects. Units, modeling aids, layers, and object properties, can be utilized for creating accurate, precise, and organized, two-dimensional drawings and three-dimensional models. These drawings and models can be visualized in various formats, such as wireframe, shaded, and rendered views.

4.1 Surface Types

3D modeling environments use Cartesian coordinate systems to define the locations of points in space based on their distances from the origin of the X, Y, and Z axes. Points are used as the underlying elements that define other geometry, such as lines, curves, planes, and surfaces. Two points can be used to describe a line, two intersecting...