Book Image

Drawing from the Model

By : Frank Melendez
Book Image

Drawing from the Model

By: Frank Melendez

Overview of this book

With advances in computing and the invention of computer-aided design (CAD) tools in the 1960s, the production of architectural drawing shifted from hand drafting to computer-aided drafting. Drawing from the Model presents design students and professionals with a broad overview of drawing and modeling in architectural representation. The book starts with an overview of drawing, modeling, and computing, with descriptions and examples of drawings that range from hand sketching to computational visualizations. You’ll also learn about digital physics-based simulations and explore digital drawing and 3D modeling tools, techniques, and workflows for creating geometry in Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows) software. Moving ahead, you’ll be introduced to conventional architectural drawings, such as plans, sections, and elevations. In the end chapters, you’ll learn about computational design processes, scripting procedures for developing various types of incrementally varying patterns and get an overview of robotics and physical computing platforms. By the end of this book, you’ll have digital drawing and modeling skill sets that are required in contemporary architectural education.
Table of Contents (12 chapters)

Chapter 7
Generating Linework

Chapter 7 focuses on the use of three-dimensional forms and surfaces to generate curve objects. These curve objects can be generated and extracted from surfaces by rebuilding isocurves, working with point grids, and contouring. The tools and techniques for generating linework are very useful for enhancing architectural drawings, by visually suggesting and communicating notions of scale, materials and tectonics, curvature, spatial effects, and other design features.

7.1 Wireframe Linework

Wireframe models consist of points, lines, and curves to depict forms and surfaces. They are useful for visualizing and understanding the geometrical structure of an object. One of the earliest examples of a wireframe drawing is Perspective Study of a Chalice, created by the Italian Renaissance painter Paulo Uccello. (See Figure 7.1) This drawing was intended as a study of a perspectival method for creating the illusion of three-dimensional objects, and consists of a...