Book Image

Drawing from the Model

By : Frank Melendez
Book Image

Drawing from the Model

By: Frank Melendez

Overview of this book

With advances in computing and the invention of computer-aided design (CAD) tools in the 1960s, the production of architectural drawing shifted from hand drafting to computer-aided drafting. Drawing from the Model presents design students and professionals with a broad overview of drawing and modeling in architectural representation. The book starts with an overview of drawing, modeling, and computing, with descriptions and examples of drawings that range from hand sketching to computational visualizations. You’ll also learn about digital physics-based simulations and explore digital drawing and 3D modeling tools, techniques, and workflows for creating geometry in Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows) software. Moving ahead, you’ll be introduced to conventional architectural drawings, such as plans, sections, and elevations. In the end chapters, you’ll learn about computational design processes, scripting procedures for developing various types of incrementally varying patterns and get an overview of robotics and physical computing platforms. By the end of this book, you’ll have digital drawing and modeling skill sets that are required in contemporary architectural education.
Table of Contents (12 chapters)

Part 4
Computational Design

Part 4 provides an overview of computational design processes and their application toward architectural modeling, drawing, and representation. Through the use of parametric and algorithmic modeling, architects and designers can develop 3D models that update based on variable parameters and inputs as inputs. Algorithmic processes allow for rule-based approaches to design that utilize the agency of computation to automate tasks and procedures. Computational technologies have not only changed the way in which architects and designers work through drawings and models but also approaches to methods and processes of architectural design and representation. Through visual programming platforms, algorithmic and scripting procedures can be implemented to explore and develop architectural geometry, patterns, modular assemblies, emergent formations, and much more. Visual programming platforms for creating simulations based on environmental data and phenomena, and...