Book Image

App Inventor 2 Essentials

Book Image

App Inventor 2 Essentials

Overview of this book

App Inventor 2 will take you on a journey of mobile app development. We begin by introducing you to the functionalities of App Inventor and giving you an idea about the types of apps you can develop using it. We walk you through the technical set up so you can take advantage of the interactive development environment (live testing). You will get hands-on, practical experience building three different apps using tutorials. Along the way, you will learn computer science principles as well as tips to help you prepare for the creative process of building an app from scratch. By the end of the journey, you will learn how to package an app and deploy it to app markets. App Inventor 2 Essentials prepares you to amass a resource of skills, knowledge and experience to become a mobile app developer
Table of Contents (15 chapters)
App Inventor 2 Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

The projects view


In Chapter 2, Setting Up MIT App Inventor 2, you logged into App Inventor for the first time, created a new project, and named it, so at the moment, you only have one App Inventor project. Once you start building more apps, all of the projects associated with your Google Account will be listed under My Projects. Every time you log into App Inventor, the platform will automatically open the most recent project that you worked on. To pick a different project, click on My Projects in the top menu bar, or to start a new project, click on Start new project in the upper left corner.

Creating a new project

We're going to build a game in this chapter. It will be similar to Pong, but instead of a paddle, you will use your finger to fling the ball. Let's create a new project called Fling. Note that project names containing no spaces must start with a letter. Use only letters, underscores, and numbers. Click on Start new project in the upper-left corner of the screen. A pop-up window...