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  • Book Overview & Buying Python GUI Programming Cookbook
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Python GUI Programming Cookbook

Python GUI Programming Cookbook

By : Burkhard Meier
4.4 (11)
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Python GUI Programming Cookbook

Python GUI Programming Cookbook

4.4 (11)
By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a scripting language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short scripts while at the same time, they can use object-oriented concepts to develop very large projects. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python. Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn’t go unresponsive. By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications.
Table of Contents (13 chapters)
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12
Index

Text box widgets

In tkinter, the typical textbox widget is called Entry. In this recipe, we will add such an Entry to our GUI. We will make our label more useful by describing what the Entry is doing for the user.

Getting ready

This recipe builds upon the Creating buttons and changing their text property recipe.

How to do it...

# Modified Button Click Function   # 1
def clickMe():                     # 2
    action.configure(text='Hello ' + name.get())
    
# Position Button in second row, second column (zero-based)
action.grid(column=1, row=1)

# Changing our Label               # 3
ttk.Label(win, text="Enter a name:").grid(column=0, row=0) # 4

# Adding a Textbox Entry widget    # 5
name = tk.StringVar()              # 6
nameEntered = ttk.Entry(win, width=12, textvariable=name) # 7
nameEntered.grid(column=0, row=1)  # 8

Now our GUI looks like this:

How to do it...

After entering some text and clicking the button, there is the following change in the GUI:

How to do it...

How it works...

In line 2 we are getting the value of the Entry widget. We are not using OOP yet, so how come we can access the value of a variable that was not even declared yet?

Without using OOP classes, in Python procedural coding we have to physically place a name above a statement that tries to use that name. So how come this works (it does)?

The answer is that the button click event is a callback function, and by the time the button is clicked by a user, the variables referenced in this function are known and do exist.

Life is good.

Line 4 gives our label a more meaningful name, because now it describes the textbox below it. We moved the button down next to the label to visually associate the two. We are still using the grid layout manager, to be explained in more detail in Chapter 2, Layout Management.

Line 6 creates a variable name. This variable is bound to the Entry and, in our clickMe() function, we are able to retrieve the value of the Entry box by calling get() on this variable. This works like a charm.

Now we see that while the button displays the entire text we entered (and more), the textbox Entry widget did not expand. The reason for this is that we had hard-coded it to a width of 12 in line 7.

Note

Python is a dynamically-typed language and infers the type from the assignment. What this means is if we assign a string to the variable name, the variable will be of the type string, and if we assign an integer to name, this variable's type will be integer.

Using tkinter, we have to declare the variable name as the type tk.StringVar() before we can use it successfully. The reason is this that Tkinter is not Python. We can use it from Python but it is not the same language.

CONTINUE READING
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Python GUI Programming Cookbook
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