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Python GUI Programming Cookbook

Python GUI Programming Cookbook

By : Burkhard Meier
4.4 (11)
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Python GUI Programming Cookbook

Python GUI Programming Cookbook

4.4 (11)
By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a scripting language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short scripts while at the same time, they can use object-oriented concepts to develop very large projects. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python. Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn’t go unresponsive. By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications.
Table of Contents (13 chapters)
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12
Index

Combo box widgets

In this recipe, we will improve our GUI by adding drop-down combo boxes that can have initial default values. While we can restrict the user to only certain choices, at the same time, we can allow the user to type in whatever they wish.

Getting ready

This recipe extends the previous recipes.

How to do it...

We are inserting another column between the Entry widget and the Button using the grid layout manager. Here is the Python code.

ttk.Label(win, text="Choose a number:").grid(column=1, row=0)  # 1
number = tk.StringVar()                         # 2
numberChosen = ttk.Combobox(win, width=12, textvariable=number) #3
numberChosen['values'] = (1, 2, 4, 42, 100)     # 4
numberChosen.grid(column=1, row=1)              # 5
numberChosen.current(0)                         # 6

This code, when added to previous recipes, creates the following GUI. Note how, in line 4 in the preceding code, we assign a tuple with default values to the combo box. These values then appear in the drop-down box. We can also change them if we like (by typing in different values when the application is running).

How to do it...

How it works...

Line 1 adds a second label to match the newly created combo box (created in line 3). Line 2 assigns the value of the box to a variable of a special tkinter type (StringVar), as we did in a previous recipe.

Line 5 aligns the two new controls (label and combo box) within our previous GUI layout, and line 6 assigns a default value to be displayed when the GUI first becomes visible. This is the first value of the numberChosen['values'] tuple, the string "1". We did not place quotes around our tuple of integers in line 4, but they got casted into strings because, in line 2, we declared the values to be of type tk.StringVar.

The screenshot shows the selection made by the user (42). This value gets assigned to the number variable.

There's more...

If we want to restrict the user to only be able to select the values we have programmed into the Combobox, we can do that by passing the state property into the constructor. Modify line 3 in the previous code to:

numberChosen = ttk.Combobox(win, width=12, textvariable=number, state='readonly')

Now users can no longer type values into the Combobox. We can display the value chosen by the user by adding the following line of code to our Button Click Event Callback function:

# Modified Button Click Callback Function
def clickMe():
    action.configure(text='Hello ' + name.get()+ ' ' + numberChosen.get())

After choosing a number, entering a name, and then clicking the button, we get the following GUI result, which now also displays the number selected:

There's more...
Visually different images
CONTINUE READING
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Python GUI Programming Cookbook
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