Book Image

Hands-On System Programming with Linux

By : Kaiwan N. Billimoria, Tigran Aivazian
Book Image

Hands-On System Programming with Linux

By: Kaiwan N. Billimoria, Tigran Aivazian

Overview of this book

The Linux OS and its embedded and server applications are critical components of today’s software infrastructure in a decentralized, networked universe. The industry's demand for proficient Linux developers is only rising with time. Hands-On System Programming with Linux gives you a solid theoretical base and practical industry-relevant descriptions, and covers the Linux system programming domain. It delves into the art and science of Linux application programming— system architecture, process memory and management, signaling, timers, pthreads, and file IO. This book goes beyond the use API X to do Y approach; it explains the concepts and theories required to understand programming interfaces and design decisions, the tradeoffs made by experienced developers when using them, and the rationale behind them. Troubleshooting tips and techniques are included in the concluding chapter. By the end of this book, you will have gained essential conceptual design knowledge and hands-on experience working with Linux system programming interfaces.
Table of Contents (21 chapters)

Multithreading with Pthreads Part III

Having covered, in Chapters 14, Multithreading with Pthreads Part I - Essentials, and Chapter 15, Multithreading with Pthreads Part II - Synchronization, a lot of the whys and hows of writing powerful multithreaded (MT) applications, this chapter focuses on teaching the reader several key safety aspects of MT programming.

It sheds some light on many key safety aspects of developing safe and robust MT applications; here, the reader will learn about thread safety, why it is required, and how to make a function thread-safe. While running, it's possible to have one thread kill another thread; this is achieved via the thread-cancelation mechanism—going hand in hand with cancelation, how does one ensure that prior to terminating a thread, one ensures that it first releases any resources it is still holding (such as locks and dynamic...