Book Image

Learn Red ? Fundamentals of Red

By : Ivo Balbaert
Book Image

Learn Red ? Fundamentals of Red

By: Ivo Balbaert

Overview of this book

A key problem of software development today is software bloat, where huge toolchains and development environments are needed in software coding and deployment. Red significantly reduces this bloat by offering a minimalist but complete toolchain. This is the first introductory book about it, and it will get you up and running with Red as quickly as possible. This book shows you how to write effective functions, reduce code redundancies, and improve code reuse. It will be helpful for new programmers who are starting out with Red to explore its wide and ever-growing package ecosystem and also for experienced developers who want to add Red to their skill set. The book presents the fundamentals of programming in Red and in-depth informative examples using a step-by-step approach. You will be taken through concepts and examples such as doing simple metaprogramming, functions, collections, GUI applications, and more. By the end of the book, you will be fully equipped to start your own projects in Red.
Table of Contents (13 chapters)
11
Assessments

Testing conditions

How can we execute a different branch of code depending on a condition? For instance, in our game, we will have to test whether the input number is bigger or smaller than the number to be guessed. Red gives us different ways to do this.

if

Here is how if works:

  • When a condition is true, then evaluate the block of code that follows
  • If the condition is false, do nothing; more precisely, the none value is returned:
;-- see Chapter04/conditions.red:
account: -250
if account < 0 [print "Your account is overdrawn."] ;== Your account is overdrawn.
if now/time < 12:00 [print "before noon"] ;== before noon, if e.g. 10:53

The condition (here, account < 0 or now/time < 12...