Book Image

Extreme C

By : Kamran Amini
5 (1)
Book Image

Extreme C

5 (1)
By: Kamran Amini

Overview of this book

There’s a lot more to C than knowing the language syntax. The industry looks for developers with a rigorous, scientific understanding of the principles and practices. Extreme C will teach you to use C’s advanced low-level power to write effective, efficient systems. This intensive, practical guide will help you become an expert C programmer. Building on your existing C knowledge, you will master preprocessor directives, macros, conditional compilation, pointers, and much more. You will gain new insight into algorithm design, functions, and structures. You will discover how C helps you squeeze maximum performance out of critical, resource-constrained applications. C still plays a critical role in 21st-century programming, remaining the core language for precision engineering, aviations, space research, and more. This book shows how C works with Unix, how to implement OO principles in C, and fully covers multi-processing. In Extreme C, Amini encourages you to think, question, apply, and experiment for yourself. The book is essential for anybody who wants to take their C to the next level.
Table of Contents (23 chapters)

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The first big step in building a C project is compiling all the source files to their corresponding relocatable object files. This step is a necessary step in preparing the final products, but alone, it is not enough, and one more step is still needed. Before going through the details of this step, we need to have a quick look at the possible products (sometimes referred to as artifacts) in a C project.

A C/C++ project can lead to the following products:

  • A number of executable files that usually have the .out extension in most Unix-like operating systems. These files usually have the .exe extension in Microsoft Windows.
  • A number of static libraries that usually have the .a extension in most Unix-like operating systems. These files have the .lib extension in Microsoft Windows.
  • A number of dynamic libraries or shared object files that usually have the .so extension in most Unix-like operating systems. These files have the .dylib extension in macOS, and...