Book Image

Extreme C

By : Kamran Amini
5 (1)
Book Image

Extreme C

5 (1)
By: Kamran Amini

Overview of this book

There’s a lot more to C than knowing the language syntax. The industry looks for developers with a rigorous, scientific understanding of the principles and practices. Extreme C will teach you to use C’s advanced low-level power to write effective, efficient systems. This intensive, practical guide will help you become an expert C programmer. Building on your existing C knowledge, you will master preprocessor directives, macros, conditional compilation, pointers, and much more. You will gain new insight into algorithm design, functions, and structures. You will discover how C helps you squeeze maximum performance out of critical, resource-constrained applications. C still plays a critical role in 21st-century programming, remaining the core language for precision engineering, aviations, space research, and more. This book shows how C works with Unix, how to implement OO principles in C, and fully covers multi-processing. In Extreme C, Amini encourages you to think, question, apply, and experiment for yourself. The book is essential for anybody who wants to take their C to the next level.
Table of Contents (23 chapters)

Object versus class

If you remember from the previous chapter, we have two approaches for constructing objects. One approach is prototype-based and the other is class-based.

In the prototype-based approach, we construct an object either empty (without any attribute or behavior), or we clone it from an existing object. In this context, instance and object mean the same thing. So, the prototype-based approach can be read as the object-based approach; an approach that begins from empty objects instead of classes.

In the class-based approach, we cannot construct an object without having a blueprint that is often called a class. So, we should start from a class. And then, we can instantiate an object from it. In the previous chapter, we explained the implicit encapsulation technique that defines a class as a set of declarations put in a header file. We also gave some examples showing how this works in C.

Now, as part of this section, we want to talk more about the...