Book Image

Qt5 C++ GUI Programming Cookbook - Second Edition

By : Lee Zhi Eng
Book Image

Qt5 C++ GUI Programming Cookbook - Second Edition

By: Lee Zhi Eng

Overview of this book

With the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application becomes important so that it stands out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly user interfaces for your applications. Qt5 C++ GUI Programming Cookbook, Second Edition teaches you how to develop functional and appealing user interfaces using the latest version of QT5 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, implementing Google Maps, and more. You will also be taken through advanced concepts like asynchronous programming, event handling using signals and slots, network programming, various aspects of optimizing your application. By the end of the book, you will be confident to design and customize GUI applications that meet your clients' expectations and have an understanding of best practice solutions for common problems.
Table of Contents (15 chapters)

Moving an object using keyboard controls

In this section, we will be looking at how to move an object in OpenGL using keyboard controls. Qt provides an easy way to detect keyboard events using virtual functions, namely keyPressEvent() and keyReleaseEvent(). We will be using the previous example and adding to it.

How to do it...

To move an object using keyboard controls, follow these steps:

  1. Open up renderwindow.h and declare two floating-point numbers called moveX and moveZ. Then, declare a QVector3D variable called movement:
QTime* time;
int currentTime = 0;
int oldTime = 0;
float deltaTime = 0;
float rotation = 0;
float moveX = 0;
float moveZ = 0;
QVector3D movement = QVector3D(0, 0, 0);

  1. We will also declare two functions called...