Book Image

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri
2 (1)
Book Image

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Understanding the model-view-controller pattern

The model-view-controller architectural pattern is one of the most commonly used patterns in modern software design and development. It is used in desktop and mobile applications. The pattern segments systems into model, view, and controller components. The model component is used to store application data and logic. The view is where visual elements are provided to the user. The controller processes input and communicates, as appropriate, to the model and view components.

The model-view-controller pattern is most commonly referred to as MVC throughout the software industry.

The View is used to present data to the user. This enables the user to interact with, or use, the Controller. The Controller manipulates the Model, which then updates the View:

MVC patternoverview

As illustrated, the user is viewed as the most important...