Book Image

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri
2 (1)
Book Image

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Understanding the adapter design pattern

The adapter design pattern is used to convert an interface of one class into another interface expected by the system. This design pattern empowers classes to work in concert with one another regardless of the compatibility of their interfaces.

Consider the real-world case of a motorhome. In order to connect to shore power, an electric cord is plugged into the motorhome. The other end of that cord is plugged into a power source receptacle. If the power receptacle does not fit the plug, an adapter is required. We can translate this real-world scenario into a computer model. The motorhome and power source receptacles are both classes with their own interfaces. These interfaces restrict the two classes from communicating with each other without the use of an adapter.

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