Book Image

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri
2 (1)
Book Image

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Object-oriented programming approaches

OOP represents an efficient way to develop portable and secure code. The key to implementing OOP in our applications includes several approaches to include the following:

  • Accessors and mutators
  • Driver class
  • Constructors
  • Overloading constructors and methods
  • Method call chaining

Each of these approaches is covered in the sections that follow.

Accessors and mutators

Accessor methods are those that allow an object's data to be accessed. These methods can get the data, but not change it. This is a great way to protect the data from being changed. Accessor methods are also referred to as Getters methods.

Mutator methods, also known as setter methods, allow the object's instance...