Book Image

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri
2 (1)
Book Image

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Implementing the singleton design pattern

The singleton design pattern is perhaps the easiest of the creational design patterns to understand and to implement. The purpose of this design pattern is to ensure there is only one instance of the class, and it must be externally accessible. It is common for security-based systems to implement the singleton design pattern. An example would be a banking system that creates new account numbers. It is important that these account numbers are only generated by a single system.

We will implement the singleton design pattern simply by making the singleton class constructor private.

We will look at an example use case, the UML class diagram, and the source code that's necessary to implement the singleton design pattern for this scenario.

Use...