Book Image

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri
2 (1)
Book Image

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Exploring the command pattern

The purpose of the command design pattern is to send requests as objects. This pattern, also referred to as the transaction or action design pattern, permits the sending of requests without knowing any details about the receiver or even about what is being requested. This might sound counter-intuitive, and requires that it be looked at from a systems perspective and not a human-managed operation. With the command pattern, we encapsulate requests as objects and transmit them to a receiver.

We will look at an example use case, the UML class diagram, and the source code necessary to implement the command design pattern for this scenario.

Use case

A common use of the command pattern is with user interfaces...