Book Image

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri
2 (1)
Book Image

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Free Chapter
Section 1: Introducing Design Patterns
Section 2: Original Design Patterns
Section 3: New Design Patterns


  1. What are the main purposes of reactive design patterns?
  2. What are the four characteristics of reactive design patterns?
  3. Which design pattern allows the client to send multiple request messages to the server and not dedicate processing resources and anticipate a response message from the server?
  4. What are the two types of autoscaling relevant to the autoscaling design pattern?
  5. What type of queues have a fixed number of elements ?
  6. Which design pattern uses open, closed, and half-open states?
  7. Which design pattern includes failure isolation?
  8. Which design pattern includes elements whose value remains unchanged after repeated calculation?
  9. Which design pattern is event-based and relies on subscribers?
  10. Which design pattern employs self-sufficiency?