Book Image

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri
2 (1)
Book Image

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Understanding the execute around design pattern

The execute around functional design pattern is used when processes have pre- and post- processing that always occur. This allows us to focus on the core function and not on the processing that comes before or after. The pre- and post-processing code can exist once, instead of being part of each core process. This can result in a big win.

Consider a system with hundreds of individual classes that are run on an ad hoc nature based on business logic. Instead of each of those hundreds of processes including the pre- and post-processing code, that code can be located in one class.

The pre- and post-processing actions are paired and included in the object that requires those actions. This is done instead of including those actions in a class that uses the object. So, we are including the actions in the object itself, not in a class that...