Book Image

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
5 (1)
Book Image

Building Cross-Platform GUI Applications with Fyne

5 (1)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Section 3: Packaging and Distribution

Having explored the toolkit and built our first applications using Fyne, we see how easy it can be to build applications that work across multiple platforms. Now, it is time to look at how to manage our applications and prepare them for publication. As each distribution system has different requirements for metadata and packaging formats, this can be daunting, but the following section will walk you through the details. By the end of these chapters you will have packaged up your apps, installed them like native applications on your desktop and phone, and uploaded them to various app stores.

This section will cover the following topics:

  • Chapter 8, Project Structure and Best Practices
  • Chapter 9, Bundling Resources and Preparing for Release
  • Chapter 10, Distribution – App Stores and Beyond

We start this section by reviewing how to organize our applications, and then move on to packaging and distribution.