Book Image

Software Architecture with C# 10 and .NET 6 - Third Edition

By : Gabriel Baptista, Francesco Abbruzzese
4 (1)
Book Image

Software Architecture with C# 10 and .NET 6 - Third Edition

4 (1)
By: Gabriel Baptista, Francesco Abbruzzese

Overview of this book

Software architecture is the practice of implementing structures and systems that streamline the software development process and improve the quality of an app. This fully revised and expanded third edition, featuring the latest features of .NET 6 and C# 10, enables you to acquire the key skills, knowledge, and best practices required to become an effective software architect. Software Architecture with C# 10 and .NET 6, Third Edition features new chapters that describe the importance of the software architect, microservices with ASP.NET Core, and analyzing the architectural aspects of the front-end in the applications, including the new approach of .NET MAUI. It also includes a new chapter focused on providing a short introduction to artificial intelligence and machine learning using ML.NET, and updated chapters on Azure Kubernetes Service, EF Core, and Blazor. You will begin by understanding how to transform user requirements into architectural needs and exploring the differences between functional and non-functional requirements. Next, you will explore how to choose a cloud solution for your infrastructure, taking into account the factors that will help you manage a cloud-based app successfully. Finally, you will analyze and implement software design patterns that will allow you to solve common development problems. By the end of this book, you will be able to build and deliver highly scalable enterprise-ready apps that meet your business requirements.
Table of Contents (27 chapters)
24
Answers
25
Other Books You May Enjoy
26
Index

Understanding design patterns and their purpose

Deciding on the design of a system is challenging, and the responsibility associated with this task is enormous. As software architects, we must always keep in mind that features such as great reusability, good performance, and good maintainability are important for delivering a good solution. This is where design patterns help and accelerate the design process.

As we mentioned previously, design patterns are solutions that have already been discussed and defined so that they can solve common software architectural problems. This approach grew in popularity after the release of the book Design Patterns – Elements of Reusable Object-Oriented Software, where the Gang of Four (GoF) divided these patterns into three types: creational, structural, and behavioral.

A little bit later, Uncle Bob introduced the SOLID principles to the developer community, giving us the opportunity to efficaciously organize the functions and data...