Book Image

Software Architecture with C# 10 and .NET 6 - Third Edition

By : Gabriel Baptista, Francesco Abbruzzese
4 (1)
Book Image

Software Architecture with C# 10 and .NET 6 - Third Edition

4 (1)
By: Gabriel Baptista, Francesco Abbruzzese

Overview of this book

Software architecture is the practice of implementing structures and systems that streamline the software development process and improve the quality of an app. This fully revised and expanded third edition, featuring the latest features of .NET 6 and C# 10, enables you to acquire the key skills, knowledge, and best practices required to become an effective software architect. Software Architecture with C# 10 and .NET 6, Third Edition features new chapters that describe the importance of the software architect, microservices with ASP.NET Core, and analyzing the architectural aspects of the front-end in the applications, including the new approach of .NET MAUI. It also includes a new chapter focused on providing a short introduction to artificial intelligence and machine learning using ML.NET, and updated chapters on Azure Kubernetes Service, EF Core, and Blazor. You will begin by understanding how to transform user requirements into architectural needs and exploring the differences between functional and non-functional requirements. Next, you will explore how to choose a cloud solution for your infrastructure, taking into account the factors that will help you manage a cloud-based app successfully. Finally, you will analyze and implement software design patterns that will allow you to solve common development problems. By the end of this book, you will be able to build and deliver highly scalable enterprise-ready apps that meet your business requirements.
Table of Contents (27 chapters)
24
Answers
25
Other Books You May Enjoy
26
Index

SOAP web services

The Simple Object Access Protocol (SOAP) allows both one-way messages and request/reply messages. Communication can be both synchronous and asynchronous, but, if the underlying protocol is synchronous, such as in the case of HTTP, the sender receives an acknowledgment saying that the message was received (but not necessarily processed). When asynchronous communication is used, the sender must listen for incoming communications. Often, asynchronous communication is implemented with the Publisher/Subscriber pattern that we described in Chapter 10, Design Patterns and .NET 6 Implementation.

Messages are represented as XML documents called envelopes. Each envelope contains a header, a body, and a fault element. The body is where the actual content of the message is placed. The fault element contains possible errors, so it is the way exceptions are exchanged when communication occurs. Finally, the header contains any auxiliary information that enriches the protocol...