Book Image

Learn Java 17 Programming - Second Edition

By : Nick Samoylov
4 (1)
Book Image

Learn Java 17 Programming - Second Edition

4 (1)
By: Nick Samoylov

Overview of this book

Java is one of the most preferred languages among developers. It is used in everything right from smartphones and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You’ll then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts such as abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps with the help of sample programs and practice examples. You’ll also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming and also build a sample project to help you understand the applications of these concepts. By the end of this Java book, you’ll not only have become well-versed with Java 17 but also gained a perspective into the future of this language and have the skills to code efficiently with best practices.
Table of Contents (23 chapters)
1
Part 1: Overview of Java Programming
5
Part 2: Building Blocks of Java
15
Part 3: Advanced Java

Summary

In this chapter, you were presented with a description of the most popular network protocols: UDP, TCP/IP, and WebSocket. The discussion was illustrated with code examples using JCL. We also reviewed URL-based communication and the latest Java HTTP 2 Client API.

Now you can use the basic internet protocols to send/receive messages between client and server, and also know how to create a server as a separate project and how to create and use a common shared library.

The next chapter provides an overview of Java GUI technologies and demonstrates a GUI application using JavaFX, including code examples with control elements, charts, CSS, FXML, HTML, media, and various other effects. You will learn how to use JavaFX to create a GUI application.