Book Image

Learn Java 17 Programming - Second Edition

By : Nick Samoylov
4 (1)
Book Image

Learn Java 17 Programming - Second Edition

4 (1)
By: Nick Samoylov

Overview of this book

Java is one of the most preferred languages among developers. It is used in everything right from smartphones and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You’ll then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts such as abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps with the help of sample programs and practice examples. You’ll also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming and also build a sample project to help you understand the applications of these concepts. By the end of this Java book, you’ll not only have become well-versed with Java 17 but also gained a perspective into the future of this language and have the skills to code efficiently with best practices.
Table of Contents (23 chapters)
1
Part 1: Overview of Java Programming
5
Part 2: Building Blocks of Java
15
Part 3: Advanced Java

Using FXML

FXML is an XML-based language that allows building a user interface and maintaining it independently of the application (business) logic (as far as the look and feel are concerned, or other presentation-related changes). Using FXML, you can design a user interface without even writing one line of Java code.

FXML does not have a schema, but its capabilities reflect the API of the JavaFX objects used to build a scene. This means you can use the API documentation to understand what tags and attributes are allowed in the FXML structure. Most of the time, JavaFX classes can be used as tags and their properties as attributes.

In addition to the FXML file (the view), the controller (Java class) can be used for processing the model and organizing the page flow. The model consists of domain objects managed by the view and the controller. It also allows using all the power of CSS styling and JavaScript. But, in this book, we will be able to demonstrate only the basic FXML capabilities...