Book Image

Learn Java 17 Programming - Second Edition

By : Nick Samoylov
4 (1)
Book Image

Learn Java 17 Programming - Second Edition

4 (1)
By: Nick Samoylov

Overview of this book

Java is one of the most preferred languages among developers. It is used in everything right from smartphones and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You’ll then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts such as abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you’ll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps with the help of sample programs and practice examples. You’ll also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you’ll move on to advanced topics such as Java libraries, database management, and network programming and also build a sample project to help you understand the applications of these concepts. By the end of this Java book, you’ll not only have become well-versed with Java 17 but also gained a perspective into the future of this language and have the skills to code efficiently with best practices.
Table of Contents (23 chapters)
1
Part 1: Overview of Java Programming
5
Part 2: Building Blocks of Java
15
Part 3: Advanced Java

JavaFX fundamentals

Cities such as New York, London, Paris, and Moscow have many theaters, and people who live there cannot avoid hearing about new plays and productions released almost every week. It makes them inevitably familiar with theater terminology, in which the terms stage, scene, and event are probably used most often. These three terms are at the foundation of a JavaFX application structure, too.

The top-level container in JavaFX that holds all other components is represented by the javafx.stage.Stage class. So, you can say that, in the JavaFX application, everything happens on a stage. From a user perspective, it is a display area or window where all the controls and components perform their actions (like actors in a theater). And, similar to the actors in a theater, they do it in the context of a scene, represented by the javafx.scene.Scene class. So, a JavaFX application, like a play in a theater, is composed of Scene objects presented inside the Stage object one at...