Overview of this book

Building your own applications is exciting but challenging, especially when tackling complex problems tied to advanced data structures and algorithms. This endeavor demands profound knowledge of the programming language as well as data structures and algorithms – precisely what this book offers to C# developers. Starting with an introduction to algorithms, this book gradually immerses you in the world of arrays, lists, stacks, queues, dictionaries, and sets. Real-world examples, enriched with code snippets and illustrations, provide a practical understanding of these concepts. You’ll also learn how to sort arrays using various algorithms, setting a solid foundation for your programming expertise. As you progress through the book, you’ll venture into more complex data structures – trees and graphs – and discover algorithms for tasks such as determining the shortest path in a graph before advancing to see various algorithms in action, such as solving Sudoku. By the end of the book, you’ll have learned how to use the C# language to build algorithmic components that are not only easy to understand and debug but also seamlessly applicable in various applications, spanning web and mobile platforms.
Chapter 1: Data Types
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Chapter 2: Introduction to Algorithms
Chapter 3: Arrays and Sorting
Chapter 4: Variants of Lists
Chapter 5: Stacks and Queues
Chapter 6: Dictionaries and Sets
Chapter 7: Variants of Trees
Chapter 8: Exploring Graphs
Chapter 9: See in Action
Chapter 10: Conclusion
Index
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Multi-dimensional arrays

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Imagine a two-dimensional array

If you want to imagine a two-dimensional array, take a break, close your eyes, and play Sudoku. If you don’t know what this is, Sudoku is a popular game that requires you to fill empty cells of a 9x9 board with numbers from 1 to 9. However, each row, each column, and each 3x3 box can only contain unique numbers. Surprise – this board forms a two-dimensional array! You can point to any place on the board by specifying its row and column, the same as in the case of a two-dimensional array. And if you are a bit tired of solving such puzzles with a pencil and a piece of paper, take a look at Chapter 9, See in Action, where you will learn how to create an algorithm for...