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Build Your Own Programming Language

Build Your Own Programming Language - Second Edition

By : Clinton L. Jeffery
4.5 (33)
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Build Your Own Programming Language

Build Your Own Programming Language

4.5 (33)
By: Clinton L. Jeffery

Overview of this book

There are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed. You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection. Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice. By the end of this book, you'll be able to build and deploy your own domain-specific language.
Table of Contents (27 chapters)
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1
Section I: Programming Language Frontends
7
Section II: Syntax Tree Traversals
13
Section III: Code Generation and Runtime Systems
22
Section IV: Appendix
23
Answers
24
Other Books You May Enjoy
25
Index

Questions

  1. A significant percentage of the population are partly or completely colorblind. How might you provide colorblind individuals with the same benefits that colors provide in this chapter?
  2. Reparsing code to look for syntax errors whenever the user moves the cursor to a different line might be too often, or it might not be often enough. Can you suggest a better criterion for how often to reparse the code?
  3. Suppose you want to add syntactic nesting information so that a user can visually tell which blocks of code are nested within which other blocks. Is there a way that you can add this information to the IDE in addition to the color-coding presented in this chapter? How might you go about that?

Join our community on Discord

Join our community’s Discord space for discussions with the authors and other readers:

https://discord.com/invite/zGVbWaxqbw

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Build Your Own Programming Language
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