Book Image

Build Your Own Programming Language - Second Edition

By : Clinton L. Jeffery
Book Image

Build Your Own Programming Language - Second Edition

By: Clinton L. Jeffery

Overview of this book

There are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed. You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection. Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice. By the end of this book, you'll be able to build and deploy your own domain-specific language.
Table of Contents (27 chapters)
1
Section I: Programming Language Frontends
7
Section II: Syntax Tree Traversals
13
Section III: Code Generation and Runtime Systems
22
Section IV: Appendix
23
Answers
24
Other Books You May Enjoy
25
Index

Why Build Another Programming Language?

This book will show you how to build your own programming language, but first, you should ask yourself, why would I want to do this? For a few of you, the answer will be simple: because it is so much fun. However, for the rest of us, it is a lot of work to build a programming language, and we need to be sure about it before we make that kind of effort. Do you have the patience and persistence that it takes?

This chapter points out a few good reasons to build your own programming language, as well as some circumstances in which you don’t need to build your contemplated language. After all, designing a class library for your application domain is often simpler and just as effective. However, libraries have their limitations, and sometimes, only a new language will do.

After this chapter, the rest of this book will take for granted that, having considered things carefully, you have decided to build a language. But first, we’re going to consider our initial options by covering the following main topics in this chapter:

  • Motivations for writing your own programming language
  • Types of programming language implementations
  • Organizing a bytecode language implementation
  • Languages used in the examples
  • The difference between programming languages and libraries
  • Applicability to other software engineering tasks
  • Establishing the requirements for your language
  • Case study – requirements that inspired the Unicon language

Let’s start by looking at motivations.