Book Image

Build Your Own Programming Language - Second Edition

By : Clinton L. Jeffery
Book Image

Build Your Own Programming Language - Second Edition

By: Clinton L. Jeffery

Overview of this book

There are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed. You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection. Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice. By the end of this book, you'll be able to build and deploy your own domain-specific language.
Table of Contents (27 chapters)
1
Section I: Programming Language Frontends
7
Section II: Syntax Tree Traversals
13
Section III: Code Generation and Runtime Systems
22
Section IV: Appendix
23
Answers
24
Other Books You May Enjoy
25
Index

Motivations for writing your own programming language

Sure, some programming language inventors are rock stars of computer science, such as Dennis Ritchie or Guido van Rossum! Becoming a rock star in computer science was easier back in the previous century. In 1993, I heard the following report from an attendee of the second ACM History of Programming Languages Conference: “The consensus was that the field of programming languages is dead. All the important languages have been invented already. This was proven wildly wrong a year or two later when Java hit the scene, and perhaps a dozen times since then when important languages such as Go emerged. After a mere six decades, it would be unwise to claim our field is mature and that there’s nothing new to invent that might make you famous.

In any case, celebrity is a bad reason to build a programming language. The chances of acquiring fame or fortune from your programming language invention are slim. Curiosity and a desire to know how things work are valid reasons, so long as you’ve got the time and inclination, but perhaps the best reason to build your own programming language is necessity.

Some folks need to build a new language, or a new implementation of an existing programming language, to target a new processor or compete with a rival company. If that’s not you, then perhaps you’ve looked at the best languages (and compilers or interpreters) available for some domain that you are developing programs for, and they are missing some key features for what you are doing, and those missing features are causing you pain. This is the stuff Master’s theses and PhD dissertations are made of. Every once in a blue moon, someone comes up with a whole new style of computing for which a new programming paradigm requires a new language.

While we are discussing your motivations for building a language, let’s also talk about the different kinds of languages, how they are organized, and the examples this book will use to guide you.