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Build Your Own Programming Language

Build Your Own Programming Language - Second Edition

By : Clinton L. Jeffery
4.5 (33)
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Build Your Own Programming Language

Build Your Own Programming Language

4.5 (33)
By: Clinton L. Jeffery

Overview of this book

There are many reasons to build a programming language: out of necessity, as a learning exercise, or just for fun. Whatever your reasons, this book gives you the tools to succeed. You’ll build the frontend of a compiler for your language and generate a lexical analyzer and parser using Lex and YACC tools. Then you’ll explore a series of syntax tree traversals before looking at code generation for a bytecode virtual machine or native code. In this edition, a new chapter has been added to assist you in comprehending the nuances and distinctions between preprocessors and transpilers. Code examples have been modernized, expanded, and rigorously tested, and all content has undergone thorough refreshing. You’ll learn to implement code generation techniques using practical examples, including the Unicon Preprocessor and transpiling Jzero code to Unicon. You'll move to domain-specific language features and learn to create them as built-in operators and functions. You’ll also cover garbage collection. Dr. Jeffery’s experiences building the Unicon language are used to add context to the concepts, and relevant examples are provided in both Unicon and Java so that you can follow along in your language of choice. By the end of this book, you'll be able to build and deploy your own domain-specific language.
Table of Contents (27 chapters)
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1
Section I: Programming Language Frontends
7
Section II: Syntax Tree Traversals
13
Section III: Code Generation and Runtime Systems
22
Section IV: Appendix
23
Answers
24
Other Books You May Enjoy
25
Index

Summary

In this chapter, you learned the difference between inventing a programming language and inventing a library API to support whatever kinds of computing you want to do. Several different forms of programming language implementations were considered. This first chapter allowed you to think about functional and non-functional requirements for your own language.

These requirements might be different for your language than the example requirements discussed for the Java subset Jzero and the Unicon programming language, which were both introduced.

Requirements are important because they allow you to set goals and define what success will look like. In the case of a programming language implementation, the requirements include what things will look and feel like for the programmers that use your language, as well as what hardware and software platforms it must run on. The look and feel of a programming language include answering both external questions regarding how the language implementation and the programs written in the language are invoked, as well as internal issues such as verbosity: how much the programmer must write to accomplish a given compute task.

You may be keen to get straight to the coding part. Although the classic build-and-fix mentality of novice programmers might work on scripts and short programs, for a piece of software as large as a programming language, we need a bit more planning first. After this chapter’s coverage of the requirements, Chapter 2, Programming Language Design, will prepare you to construct a detailed plan for the implementation, which will occupy our attention for the remainder of this book!

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