Book Image

The PHP Workshop

By : Jordi Martinez, Alexandru Busuioc, David Carr, Markus Gray, Vijay Joshi, Mark McCollum, Bart McLeod, M A Hossain Tonu
Book Image

The PHP Workshop

By: Jordi Martinez, Alexandru Busuioc, David Carr, Markus Gray, Vijay Joshi, Mark McCollum, Bart McLeod, M A Hossain Tonu

Overview of this book

Do you want to build your own websites, but have never really been confident enough to turn your ideas into real projects? If your web development skills are a bit rusty, or if you've simply never programmed before, The PHP Workshop will show you how to build dynamic websites using PHP with the help of engaging examples and challenging activities. This PHP tutorial starts with an introduction to PHP, getting you set up with a productive development environment. You will write, execute, and troubleshoot your first PHP script using a built-in templating engine and server. Next, you'll learn about variables and data types, and see how conditions and loops help control the flow of a PHP program. Progressing through the chapters, you'll use HTTP methods to turn your PHP scripts into web apps, persist data by connecting to an external database, handle application errors, and improve functionality by using third-party packages. By the end of this Workshop, you'll be well-versed in web application development, and have the knowledge and skills to creatively tackle your own ambitious projects with PHP.
Table of Contents (12 chapters)

Interfaces

We have discussed how an abstract class can come up with common and abstract methods. In an abstract class, we keep the methods abstract that should be different in derived classes. What if we want a full set of abstract functionalities? Or, what if we want to settle a standard of functionality? Maybe we want to establish a standard set of methods to communicate with the object? This is why we need an interface. An interface groups similar abstract methods so that it can express an abstract feature and different classes that need that feature can implement the interface. For example, the Flight feature is implemented by Birds and Aeroplanes. Hence, the Flight interface has to be fully abstract so that Birds and Aeroplanes can implement completely different flight techniques.

An interface can be similar to a class without the class keyword and without all the method's body. Therefore, an interface is a collection of method signatures to be implemented like the following...