Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Transformations

JavaFX API supports basic transformations for every Node (and Shape, which extends Node).

Three basic transformations can be used through Node methods:

  • setRotate (double angle): Rotates around the center of the Node
  • setTranslateX (double pixels), setTranslateY (double pixels): Shifts the Node by a set amount of pixels
  • setScaleX (double scale), setScaleY (double scale): Increases (or decreases) the Node by multiplying its horizontal or vertical dimensions by scale

For more complex transformations, the Transform class can be used. It allows us to work precisely with every parameter of the transformation. For example, you can concatenate two transformations into one combined and use two different nodes to save.

Note that through Transform, there are usually more options available. For example, the setRotate() method always uses the center of the shape as a pivot...