Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Coordinates and bounds

Let's look into determining Shape and Node bounds in Scene and Scenegraph.

The simplest of all are layoutBounds. These rectangular bounds are used for all size and location calculations for this Node, and describe its basic shape size. They don't include any extra effects or transformations.

The next thing is boundsInLocal. These bounds include all information about effects. So, you can determine how large of an area is covered by your Node or Shape.

The last one is boundsInParent. These are bounds after all transformations as well and bounding rectangles uses their parents' coordinate system.

Working with Bounds Demo

There is a very nice public demo by Kishori Sharan that shows how bounds...