Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

SceneBuilder

Finally, having gone through most of the features of FXML, we will look into a great tool to handle them—SceneBuilder. It's an open source tool, primarily developed by Oracle. It can be downloaded from the Oracle site or built from sources—see the instructions at https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX.

Working with a WYSIWYG editor

The What You See Is What You Get (WYSIWYG) conception is extremely useful for building UIs. You can design your application by dragging and dropping components and adjusting their properties:

This is a base SceneBuilder UI. It contains the following components:

  • Drawing board in the middle
  • List of available components in the top-left corner...