Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

What is an animation?

From a JavaFX point of view, an animation is a change of a property over a period of time; for example:

  • If you want an object to move, you need to work with coordinate properties.
  • If you want to shrink or enlarge an object, you can use the scale property.
  • You can even use the Animation API for objects which don't have a visual representation at all.

You need the following three API classes to create an animation:

  • KeyFrame represents a point in time
  • KeyValue describes the value the desired property should have at the moment described by KeyFrame
  • Timeline collects all KeyFrame objects and runs the animation, calculating all intermediate values for properties between KeyFrame objects.

In the next section, we will review these concepts with an example.

Animation...