Book Image

Learn Three.js - Fourth Edition

By : Jos Dirksen
5 (1)
Book Image

Learn Three.js - Fourth Edition

5 (1)
By: Jos Dirksen

Overview of this book

Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
Table of Contents (21 chapters)
1
Part 1: Getting Up and Running
5
Part 2: Working with the Three.js Core Components
7
Chapter 5: Learning to Work with Geometries
10
Part 3: Particle Clouds, Loading and Animating Models
14
Part 4: Post-Processing, Physics, and Sounds

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

2D geometries 148

THREE.CircleGeometry 151-153

THREE.PlaneGeometry 149-151

THREE.RingGeometry 153, 154

THREE.ShapeGeometry 155-159

3D geometries 159

THREE.BoxGeometry 160, 161

THREE.ConeGeometry 166, 167

THREE.CylinderGeometry 164, 165

THREE.DodecahedronGeometry 176, 177

THREE.IcosahedronGeometry 173

THREE.OctahedronGeometry 175, 176

THREE.PolyhedronGeometry 171-173

THREE.SphereGeometry 161-163

THREE.TetrahedronGeometry 174

THREE.TorusGeometry 167-169

THREE.TorusKnotGeometry 169, 170

3DM 241

URL 241

3D object

animation loop, adding 22

lights, adding 19

lil-gui library, experimenting 28, 29

lil-gui library, using to control properties 28, 29

meshes, adding 20-22

rendering 15, 16

setting up 16-18

viewing...