Book Image

Mastering Swift 3

Book Image

Mastering Swift 3

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (23 chapters)
Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning About Variables, Constants, Strings, and Operators

Structural design patterns


Structural design patterns describe how types can be combined to form larger structures. These larger structures can generally be easier to work with and hide a lot of the complexity of the individual types. Most patterns in the structural pattern category involve connections between objects.

There are seven well-known patterns that are part of the structural design pattern type. These are as follows:

  • Adapter: This allows types with incompatible interfaces to work together

  • Bridge: This is used to separate the abstract elements of a type from the implementation so the two can vary

  • Composite: This allows us to treat a group of objects as a single object

  • Decorator: This lets us add or override behavior in an existing method of an object

  • Façade: This provides a simplified interface for a larger and more complex body of code

  • Flyweight: This allows us to reduce the resources needed to create and use a large number of similar objects

  • Proxy: This is a type acting as an...