Book Image

Learning ArcGIS Runtime SDK for .NET

By : Ron Vincent
Book Image

Learning ArcGIS Runtime SDK for .NET

By: Ron Vincent

Overview of this book

ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.
Table of Contents (19 chapters)
Learning ArcGIS Runtime SDK for .NET
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Maps and Layers
12
Configuring, Licensing, and Deploying
Index

Summary


In this chapter, you were introduced to the issues involved in implementing an app in .NET using the MVVM pattern. First, you were given the high-level goals of the pattern, next a brief description of the pattern, then the ways MVVM is implemented without a toolkit, and lastly, you were introduced to MVVM Light, which is a toolkit that greatly simplifies issues related to SoC, maintainability, and so on. With this introduction to MVVM Light, you now have the skills and tools to explore the pattern and apply it to your app.

In the next chapter, we're going to do a deeper dive into maps and layers. We will discuss projections and coordinates systems, MapGrid, extents, layers, and how to use online and offline content.