Book Image

Learning ArcGIS Runtime SDK for .NET

By : Ron Vincent
Book Image

Learning ArcGIS Runtime SDK for .NET

By: Ron Vincent

Overview of this book

ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.
Table of Contents (19 chapters)
Learning ArcGIS Runtime SDK for .NET
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Maps and Layers
12
Configuring, Licensing, and Deploying
Index

Summary


In this chapter, you've been introduced to 3D by taking a 2D app and converting it to 3D with very little effort. Not only that, you were also shown how to do this with the MVVM pattern. You were also shown how to interact with the scene, the differences between 2D and 3D viewpoints, how to use online and offline surface models, controlling the scene, and lastly, how to add some basic 3D content. You were also shown how to incorporate another ViewModel class into the overall design so that you can reuse it by having ViewModel bound to a WPF user control. With this information, you now have enough background knowledge to continue on to the next level so that you can create geometry and symbolize your own content.

In the next chapter, we will take a deeper dive into the ArcGIS Runtime API by looking at geometry and symbology. Learning about geometry and symbology will allow us to construct the 2D and 3D objects and make them appear in a wide variety of ways to meet user requirements...